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Mobile educational games “Chess Horse 4x4x4”

[Category : - Board games- Toys and games- Educational]
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Mobile educational games “Chess Horse 4x4x4” is a transfer of an ancient chess problem: to go around a 64-cell chess field / chessboard with a horse piece to another playing field, which has the shape of a 4x4x4 cube, which also has 64 cells in the form of a separate cube.
Main rules:
1. during the passage of the playing field - do not step on the cell / cube twice.
2. start, “pass” the playing field and end the game anywhere
3. start, “pass” the playing field and end the game from the start cell/dice
Application:
mobile educational games “Chess Horse” for gadgets and PCs, a separate educational printed publication, a column in magazines and newspapers - “crosswords and puzzles”.
Benefit:
promotes additional learning to play chess through combinatorial (3D) thinking, the development and improvement of combinatorial abilities (3D) - spatial / volumetric modeling, game entertainment for home, on vacation, on the road, health improvement and assistance to the disabled: blind, deaf, dumb, sedentary disabled people, rehabilitation and restoration of lost brain functions after injuries and illnesses !!!
A good tool as additional exercises for playing chess and solving chess problems.
Age group of users: from children to adult players.
The mobile game “Chess Horse” has different difficulty levels.
1. Children's level 4x4x2
a) the game starts and ends on any die
b) the game starts and ends on the “start” die
2. Adult level 4x4x4
a) the game starts and ends on any die
b) the game starts and ends on the “start” die
3. Children's level 4x4x2 and goes to the adult level 4x4x4.
a) the game starts and ends on any die
b) the game starts and ends on the “start” die
4. Mixed levels 1 - 3+2 - 4. Level reference point from above - 1, 2, 3, 4 - down.
a) the game starts and ends on any cube of “own level” 1 - 3 or 2 - 4
b) the game starts and ends on the “start” die
5. Chess Horse level in Latin Cube/Sudoku Cube 4x4x4. The cube has 4 colors.
The level is difficult and is intended for already trained players.
Conventional primary colors: “red”, “yellow”, “green”, “blue”. Each color has its own 16 dice. The game starts at any place and color and ends at any place and color, or starts and ends at the start color.
The game has a turn period cyclic in color: 1, 4, 8, 16.
Examples:
a) 16 red + 16 yellow + 16 green + 16 blue
b) 8 red + 8 yellow + 8 green + 8 blue
8 red + 8 yellow + 8 green + 8 blue
c) 4 red + 4 yellow + 4 green + 4 blue
4 red + 4 yellow + 4 green + 4 blue
4 red + 4 yellow + 4 green + 4 blue
4 red + 4 yellow + 4 green + 4 blue
d) 1 red + 1 yellow + 1 green + 1 blue
1 red + 1 yellow + 1 green + 1 blue
1 red + 1 yellow + 1 green + 1 blue
1 red + 1 yellow + 1 green + 1 blue
1 red + 1 yellow + 1 green + 1 blue
1 red + 1 yellow + 1 green + 1 blue
1 red + 1 yellow + 1 green + 1 blue
1 red + 1 yellow + 1 green + 1 blue
a different order of the queue is possible at the discretion of the player.
The layout of the paper video version “Chess Horse 4x4x2” and “Chess Horse 4x4x4” is located at Link
Working layouts of the main interface of the game and the algorithm for constructing moves and helping/hints to players for mobile devices are ready. There is a variant of a pair game - competitive, so far without a layout.
The author proposes to consider the issue of acquiring exclusive or non-exclusive rights to an intellectual property object.
Copyright Range:
1. The right to use the invention on all types of media
2. The right to use the logo on all types of media, including clothing
3. The right to organize an international club and community “Chess Horse”
4. The right to patent in agreement with the author
5. Other right not contrary to international laws and regulations
The author guarantees that the inventions are not the subject of plagiarism and the subject of illegal use of copyrights of third parties and are the subject of the exclusive intellectual property of the author.

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Financial information

Copyright Range:

1. The right to use the invention on all types of media
2. The right to use the logo on all types of media, including clothing
3. The right to organize an international club and community “Chess Horse”
4. The right to patent in agreement with the author
5. Other right not contrary to international laws and regulations
The author guarantees that the inventions are not the subject of plagiarism and the subject of illegal use of copyrights of third parties and are the subject of the exclusive intellectual property of the author.

















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